On this stage, let’s fill all the remaining fields at once.
chitChat array is used to display messages in a sort of ‘news ticker’:
- message: a message that will be pushed to the ticker when the condition is met
- condition: an object that defines the condition when the message should start displaying in the ticker.
 The structure is almost the same as- availabilityConditionin upgrades, but here instead of- producers,
 we use- clicks, or- achievementId. Like this: condition: { clicks: 100 } or { achievementId: 2 }
Next, we’ll add currency, which is an object:
- title: a string that holds the name of the game currency, i.e. gold
- bigPictureURL: a string, an https link to the game currency picture in- .svgformat
- smallPictureURL: a string, same as- bigPictureURL, but less detailed
- bankPictureURL: a string, an https link to the bank picture in- .svgformat
Fill in the currency and chitChat with relevant data and let’s finalize our backend in the next stage.
Oh, and if you haven’t already done it, pick a good title for the game.
This task is part of the Full-Stack JavaScript Course.
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