The handler is ready, so we need to connect it with the keypress event.
But before that we need to improve the
init function. It accepts a single parameter and should call on it:
The function names are self-explanatory and will help us start working with keyboard events.
Inside of the
startMiningGame, after calling
init, call the function
This function accepts 2 parameters. The first one is a string. As we want to handle keyboard events,
we’ll set it to
The second one is a callback function which has 3 parameters
(name, matches, data).
We’ve already implemented the appropriate closure on the previous stage. Time to use it!
If you have any issues with it, you can ask for community help below the post.
Feel free to help others if you’ve already solved the task.